# Minimalist version of flappy bird, Work in progress
# Click to jump
graphsize 600,400
fastgraphics
Dim obstaclehight(10)
birdy=200
dy=-1
lifes=3
for level = 1 to 5
# Generate obstacles
for n = 0 to 9
obstaclehight[n] = 150+ int(rand*(10+40*level))-20*level
next n
# restart point after losing a life
start:
# End game code
if lifes = 0 then
color black
font "arial",50,50
text 50,50,"End"
refresh
end
end if
pause 1
# Running code
for x = 1 to 2200 step 1
color yellow
rect 0,0,600,400
color black
font "arial",50,50
text 50-x,50,"Level:"+(level)
if level < 5 then text 2200-x,50,"Level:"+(level+1)
if level = 5 then text 2200-x,50,"End"
# Drawing columns
for n = 0 to 9
color darkgreen
rect 300+n*200-x,0,50,400
color yellow
rect 300+n*200-x,obstaclehight[n],50,100
# Ball death
if 300+n*200-x=50 or 300+n*200-x=0 then
if birdy < obstaclehight[n] or birdy > obstaclehight[n]+100 then
lifes=lifes-1
goto start
end if
end if
next n
# Ball draw
color red
circle 50,birdy,10
color white
circle 52,birdy-2,3
color black
circle 53,birdy-2,2
rect 56,birdy+2,5,3
color black
font "arial",20,100
text 10,10,"Lifes"+lifes
# Movement
birdy=birdy+dy
dy=dy+.015
if clickx>0 then dy=-1
clickclear
refresh
next x
next level
end
# Click to jump
graphsize 600,400
fastgraphics
Dim obstaclehight(10)
birdy=200
dy=-1
lifes=3
for level = 1 to 5
# Generate obstacles
for n = 0 to 9
obstaclehight[n] = 150+ int(rand*(10+40*level))-20*level
next n
# restart point after losing a life
start:
# End game code
if lifes = 0 then
color black
font "arial",50,50
text 50,50,"End"
refresh
end
end if
pause 1
# Running code
for x = 1 to 2200 step 1
color yellow
rect 0,0,600,400
color black
font "arial",50,50
text 50-x,50,"Level:"+(level)
if level < 5 then text 2200-x,50,"Level:"+(level+1)
if level = 5 then text 2200-x,50,"End"
# Drawing columns
for n = 0 to 9
color darkgreen
rect 300+n*200-x,0,50,400
color yellow
rect 300+n*200-x,obstaclehight[n],50,100
# Ball death
if 300+n*200-x=50 or 300+n*200-x=0 then
if birdy < obstaclehight[n] or birdy > obstaclehight[n]+100 then
lifes=lifes-1
goto start
end if
end if
next n
# Ball draw
color red
circle 50,birdy,10
color white
circle 52,birdy-2,3
color black
circle 53,birdy-2,2
rect 56,birdy+2,5,3
color black
font "arial",20,100
text 10,10,"Lifes"+lifes
# Movement
birdy=birdy+dy
dy=dy+.015
if clickx>0 then dy=-1
clickclear
refresh
next x
next level
end