graphsize 500,500

vx=.002

vy=.003

vz=.005

xball=1

yball=1

zball=1

while 1=1

a = mousex / 200

b = mousey / 200

gosub update

end while

update:

fastgraphics

clg

x=0

y=2

z=0

gosub matrix

x1=sx

y1=sy

x=2

y=0

z=0

gosub matrix

x2=sx

y2=sy

x=2

y=2

z=0

gosub matrix

x3=sx

y3=sy

color darkgreen

poly{200,200,x1,y1,x3,y3,x2,y2}

xball=xball+vx

yball=yball+vy

zball=zball+vz

vz=vz-.0005

if xball>2 then vx=-vx

if xball<0 then vx=-vx

if yball>2 then vy=-vy

if yball<0 then vy=-vy

if zball<0 then vz=-vz*.98

color black

x=xball

y=yball

z=0

gosub matrix

chord sx,sy,10,5-((y1+y2+y3)/100),0,pi*2

color red

x=xball

y=yball

z=zball

gosub matrix

circle sx,sy,5

if y3<200 then

color darkyellow

poly{200,200,x1,y1,x3,y3,x2,y2}

end if

refresh

clg

return

matrix:

u = x

v = y

w = z

u2 = u * cos(a) - v * sin(a)

v2 = u * sin(a) + v * cos(a)

w2 = w

u = u2

v = v2

w = w2

u2 = u

v2 = v * cos(b) - w * sin(b)

w2 = v * sin(b) + w * cos(b)

u = u2

v = v2

w = w2

sx = 200+u * (w + 2) * 35

sy = 200+v * (w + 2) * 35

return

vx=.002

vy=.003

vz=.005

xball=1

yball=1

zball=1

while 1=1

a = mousex / 200

b = mousey / 200

gosub update

end while

update:

fastgraphics

clg

x=0

y=2

z=0

gosub matrix

x1=sx

y1=sy

x=2

y=0

z=0

gosub matrix

x2=sx

y2=sy

x=2

y=2

z=0

gosub matrix

x3=sx

y3=sy

color darkgreen

poly{200,200,x1,y1,x3,y3,x2,y2}

xball=xball+vx

yball=yball+vy

zball=zball+vz

vz=vz-.0005

if xball>2 then vx=-vx

if xball<0 then vx=-vx

if yball>2 then vy=-vy

if yball<0 then vy=-vy

if zball<0 then vz=-vz*.98

color black

x=xball

y=yball

z=0

gosub matrix

chord sx,sy,10,5-((y1+y2+y3)/100),0,pi*2

color red

x=xball

y=yball

z=zball

gosub matrix

circle sx,sy,5

if y3<200 then

color darkyellow

poly{200,200,x1,y1,x3,y3,x2,y2}

end if

refresh

clg

return

matrix:

u = x

v = y

w = z

u2 = u * cos(a) - v * sin(a)

v2 = u * sin(a) + v * cos(a)

w2 = w

u = u2

v = v2

w = w2

u2 = u

v2 = v * cos(b) - w * sin(b)

w2 = v * sin(b) + w * cos(b)

u = u2

v = v2

w = w2

sx = 200+u * (w + 2) * 35

sy = 200+v * (w + 2) * 35

return